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Showing posts from January, 2025

Level Dev Blog #13

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This past week, I focused on finishing more of the blockout for the foyer area in Crimson Knight . I completed the main floor plan and adjoining rooms, though I still need to finish the ceiling. Next, I’ll focus on ensuring the room connects seamlessly with the two areas being worked on by the other LDs, Kurt and Cameron.

Level Dev Blog #12

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  This week for capstone, I’ve been working on the blockout for our game Crimson Knight . My focus is on the vestibule/nave, the section players encounter as they enter the cathedral, which is the primary setting for the game. This area doesn’t include combat; instead, it’s meant to set the tone and tell the story of the antagonist, the Absolute, as it leads up to their first encounter. The vestibule also connects to other rooms that will unlock later in the game. For inspiration, I researched cathedral interiors, with a heavy focus on St. Peter’s Basilica in Vatican City. I chose it because it’s the largest cathedral in the world, and I’ve visited it before, so I have plenty of personal reference photos from inside. One interesting challenge is that St. Peter’s feels almost too massive to translate directly, even for our fantastical world. Finding the right balance between grandeur and practicality has been a key focus.

Level Dev Blog #11

  For my game analysis and LDD I decided on using The Last of Us Part II. The action-adventure asset pack Kevin helped us find is like a mix of The Last of Us and Uncharted series, so I wanted to stick with one of those to stay consistent. The pack is really comprehensive, and since I have those games on my PS5, it made sense to choose one of them. I ended up picking The Last of Us Part II because, while most Naughty Dog games are pretty linear, TLOU Part II gives more room for flexibility and exploration. Also, compared to TLOU Part I, TLOU Part II feels like it took a bigger step forward in making levels more expansive with room to explore or even bypass compared to the first game. I want to base my level off TLOU world because it blends nature and urban environments in such a unique way. The way the world has decayed over time creates opportunities for interesting transitions between spaces and the environmental storytelling shows what spaces used to be and how they’ve been repu...