Level Dev Blog 3

This week I mostly worked on RPP 2, where we started bringing assets into the level I blocked out. One important lesson I learned while working on this project is the value of providing a comprehensive asset list of what will likely end up in the level. It’s also crucial to give artists a reference board and not leave them guessing. What we ended up with worked, but it could’ve made the process smoother, and in the future, this can prevent the artists from hating me.







Comments

Popular posts from this blog

Level Dev Blog #20

Level Dev Blog #10