Level Dev Blog #5
This week, I spent more time developing the Operation Retrieve level design document. The level is a shooter set in a lab, where the player’s objective is to infiltrate and retrieve a virus. I’ve incorporated an option for stealth, creating both a main path and a stealth path. While certain sections of the level may favor one approach over the other, the player ultimately has the freedom to choose their preferred playstyle. To guide the player along the main path, I’ve been focusing on using leading lines. My goal is to keep the level as linear as possible while supporting these different gameplay styles. I’ll continue refining this project until it becomes a solid portfolio piece.








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