Level Dev Blog #7
In RPP 4, we’re making a story game. In my group’s game, the story is played through the perspective of a dog searching for his owner at night. I used this project to get more experience with landscape sculpting and planning guided path for the player to follow. Using the terrain painter made it easy to iterate on the path and sculpt the surrounding landscape.
To guide the player, I used dense trees and other foliage as natural barriers, marking where they shouldn't go, and added colliders as a failsafe to keep the player on track. I also placed a mountain as a weenie. I also practiced sealing off parts of the level as the player progresses, ensuring they keep moving forward without backtracking.



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