Level Dev Blog #8

This week, we worked on the metrics gym for our FPS level. I focused on testing mechanics from various asset packs that fit the style of my level, which is based on Far Cry 5. To get a better feel for how most missions play, I downloaded and played through both Far Cry 5 and Far Cry 6. I noticed that while both games have plenty of mechanics, the core experience usually revolves around attacking strongholds filled with enemies. The player typically starts by finding a vantage point to identify threats and then chooses to either attack stealthily or go in guns blazing from any angle.

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