Level Dev Blog #9

 This week, I’ve been focused on three main projects. For my GDD5 pitch, I worked on Island Uprising, an action-adventure game blending parkour with breakdance inspired combat. I spent time refining the concept and preparing for the pitch.

In RPP5, I started mapping out the UI and screens for our mobile game, where players take on the role of a barista fulfilling drink orders.

We also began block meshing our FPS level, getting the foundational layout in place.






Comments

Popular posts from this blog

Level Dev Blog #20

Level Dev Blog #10