Level Dev Blog #18
This past week was spring break at GDC.
Even though I'm originally from San Francisco, this was actually my first time attending GDC. It was a cool experience getting to drive people from our cohort around the city and show them some of my favorite spots. I tried speed networking a few times, it was kind of hit or miss, but the most interesting conversations I had were with people adjacent to level design. Funny enough, I didn’t meet any other level designers during speed networking, but I did connect with a couple of environment artists and a tech designer, and we had some really good talks.
The FIEA reunion was a highlight. I got to meet a lot of alumni and former faculty who were super welcoming and open to talking about breaking into the industry. One of the best moments was when we ended up at another bar after the reunion, where alumni Marchand introduced Greg, Cameron, and me to level designers from Obsidian some of whom were also FIEAns. They shared a lot of helpful advice on curating our portfolios and talked about how they approach level design at their studio.
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