Level Dev Blog #4
This past week we finished and presented our RPP 2 game. Our team's game Belly Beat is a rhythm game where you play as a mortician drumming to the notes of songs on the bellies of bodies in their lab. As dark as that sounds, we managed to keep it lighthearted and amusing. The level itself was just a small morgue and a small office room, but what I enjoyed most about working on this project was the set dressing.
People usually say level design is most similar to architecture, but I find that some spaces feel more like doing interior design, maybe because I have a strong interest in both interior and industrial design. I enjoy set dressing because it’s all about the details. If this character were a real person, how would they interact with their space? How would they lay it out? What would they have and in what orientation to make things efficient for them? I don't think things should just be thrown together for the sake of moving a plot along or for mere player convenience.
I've also started working on the optional LDD assignment Kevin gave us. So far, I’ve blocked out the entrance of the facility, and I should be able to get most of it done by the end of the week.
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