Level Dev Blog 2
This week in Level Design I, we started working with Maya. Since it’s my first time using the software, I’m finding it a bit harder to navigate compared to Blender. Auditing the 3D art course has given me extra in-class time to get more familiar with it, which has been helpful.
For Rapid Prototyping Production (RPP), I blocked out a basic morgue level. I used this opportunity to practice in Maya by modeling a couple of tables for the level, which I then exported to Unity.
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