Level Dev Blog #16

 This week, I continued working on the high-rise building and started using a hybrid approach for the blockout. Now, all the main structures like buildings and room layouts are built in Maya, while certain parts of the environment, like the landscape, are done in Unreal.

I also realized that some elements, like props and cover, need to be placed directly in Unreal to iterate quickly. Being able to move things around in-engine makes it easier to test if they work in gameplay and adjust them on the fly. This setup gives me more control over structure while keeping iteration fast where it matters.




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