Level Dev Blog #19
This past week, I started blocking out the tutorial area and began reworking the landscape and architecture now that I’m in charge of the cathedral exterior. I’ve been working closely with our environment artist, who put together some guidelines for how the architecture and modular kit will work together.
We’re also able to build proxy pieces outside of the modular kit when needed, and add them to our asset list. It’s been helpful having that flexibility while still keeping everything consistent with the overall art direction.
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